Author: nicolecampbell2 (Page 2 of 3)

Learning Activity 2- Mapping my Learning Network

While brainstorming all my nodes, I was surprised at how large my learning network has become. From physical, digital, to people, I was amazed at all my connections. Technology has been incredibly useful for expanding the resources available to students and instructors in education.

This activity aligns with several of my goals for this course. It made me more aware of the various ways peers can socialize, interact, connect, and learn from one another. Additionally, this exercise highlighted how much I leverage multiple technology nodes to enhance my academic experience and studying strategies. From this lesson, I learned how valuable nodes are to my learning and how frequently I use them daily.

Since this is an online course, in-person socialization is limited. However, I have noticed how the activity on Mattermost and contributing to discussion threads has improved the social aspect between students and the instructor. This activity and course have signified that the most effective solution to promote socialization throughout online courses and learning is through groupwork, establishing an online platform for communication, and participating in discussion threads.

Learning Activity 1-Metaphors

An educational metaphor that resonates with me is, “education is a journey.” In my past, I have encountered both challenging and successful times in my learning, but reminding myself that it’s all part of the journey has been incredibly helpful. This metaphor is highly accurate for me because my mistakes have played a significant role in shaping where I am today and have been crucial learning experiences. As a hands-on learner, I find it essential to experience concepts firsthand to truly grasp them. Consequently, throughout my academic journey, I have gained and retained many valuable lessons.

Starting from my early days in school, I have continuously built upon the lessons I’ve learned, celebrated my milestones, and learned from my missteps. I have equipped myself with various learning tools and resources to support my educational process, including teachers, textbooks, online materials, classmates, and educational technology.

In essence, the metaphor “Education is a journey” emphasizes that education is not just a means to an end but rather an ongoing process of exploration and self-discovery.

I chose this activity since I think it’s important to recognize your educational journey and what it includes. This activity aligns with my goal for critical thinking skills of analyzing, evaluating, reflecting, communicating, creativity and synthesizing information.

References

Lakoff, G. & Johnson, M. (1980). Metaphors we live by. University of Chicago Press.

Watters, A. (2014) “The Future of Ed Tech is a Reclamation Project” in The Monsters of Education Technology. https://s3.amazonaws.com/audreywatters/the-monsters-of-education-technology.pdf

EDCI 339 Learner Profile

Hello, everyone! Welcome to my blog! My name is Nicole Campbell, and I am currently in my fourth year at UVIC, pursuing a dual general major in sociology and technology & society, with a minor in business. My academic interests revolve around health & nutrition, exploring the effects of technology on societies both now and in the future, as well as money management and finance.

I was born and raised in Vancouver’s North Shore, where I grew up surrounded by my parents, sister, and brother. Living near the ocean and amidst nature brings me immense joy. Additionally, I am passionate about traveling, fitness, cooking/baking, boating, and cherishing moments with family and friends! My favourite quote is “everything happens for a reason”.

During my academic journey, I took the course EDCI 335, which I found incredibly interesting and relevant to my studies. Fortunately, EDCI 339 is an approved elective for my minor, and its asynchronous teaching format makes it even more appealing. As we explore technology in education and its impact on learning, I believe this class exemplifies the ideal course material for me. Throughout my university education, technology has played a significant role in expanding learning techniques and strategies.

Module 3, focusing on Accessibility, Inclusion, Privacy & Ethics, particularly interests me, and I’m excited to advance my knowledge in these areas. I also aim to broaden my understanding of open learning. Lastly, I want to delve deeper into ways to promote and maintain socialization in online learning environments.

Reflecting on my beliefs about education, I see its purpose as twofold: to impart knowledge and to cultivate critical thinking and problem-solving skills. Education equips individuals to navigate the world and contribute to society in meaningful ways. Regarding the roles of students and instructors, I believe students should be active participants in their learning, engaging with the material, and taking ownership of their education. Instructors, on the other hand, should serve as facilitators, guiding and inspiring students to explore and discover knowledge independently.

Goals for this course:

Deepen my understanding of Open and Distributed learning, with a specific focus on how it impacts educational accessibility and inclusion.

Explore strategies to effectively promote socialization and collaboration in online learning environments.

Develop skills in leveraging technology to enhance learning experiences and improve study techniques.

I hope you enjoy reading about my journey through this course, and I look forward to sharing insights and reflections along the way!

Peer Review

Great job on your Interactive Learning Resource, Learning Pod 1! I hope you find my corrections and feedback useful. Thank you for letting me peer-review your paper, I loved learning more about Developing a Growth Mindset.

Learning Pod: # 1
Peers’ Names: Mikaela Curdyk, David Jeong, Mary Pesado, Pim Sgoontanag Kate Ueda

Interactive Learning Resource Topic:Developing a growth mindset

1. Identify components of the Interactive Learning Resource that might be missing (e.g., appropriate outcomes, alignment, interactivity, inclusivity, technology use and rationale, presentation, grammar, spelling, citations, etc.).  

  • An easy modification- ensure all paragraphs consistently begin indented. The majority of your paragraphs are already, but I would just recommend revising the ones that are missing. 
  • The introduction states phrases such as: “Children with a growth mindset outperform those with a fixed mindset and are more likely to bounce back from failures” and “Teaching children about a growth mindset will promote an increase in their love of learning, better learning, and sets them up for any challenges in their lifetime”. These quotes provide great context to your Blueprint, however, I recommend reconsidering replacing “children” with a more relevant choice of title to reference the target audience. Some appropriate options of terms for alluding to learners in grades 10-12, include: student/ learner/ person/ humans/ youth/ etc., 
  • A minor restructure of your paper by mentioning the age range of the target audience earlier to give the readers an idea of the complexity could be beneficial. 
  • Correct me if I am wrong, but it would be helpful to establish the number of questions the multiple choice quiz contains. 

Here I have listed a few spelling/ grammar suggestions that perhaps you’re group might consider taking a second look at: 

Original: A growth mindset can encourage a passion for learning and an ease when facing new challenges.

Recommendation: A growth mindset can encourage a passion for learning and (ease/ relief/ support/ aid) when facing new challenges.

Original: Our target audience for the Interactive Learning resource is grade 10 to 12. 

Recommendation: Our target audience for the Interactive Learning resource (is between grades 10 to 12.)

Original: Breakout rooms: Students will discuss their assessments results in groups of 3 and answer the question below:

Recommendation: Breakout rooms: Students will discuss the (results of their assessments) in groups of 3 and answer the question below:

Original: For 7 days, individuals will spend 5-10 minutes a day on up to five things which they are grateful for. 

Recommendation: For 7 days, individuals (/ participants)  will (be instructed to journal for about ) 5-10 minutes a day (dedicated to reflecting on up to five elements that they are grateful for.)   on up to five things (that) they are grateful for. 

Original: Final submission will be on Moodle as a blog post format.

Recommendation: (Candidates must submit their) final submission (to the) Moodle (in) a blog post format.

Original: This makes it much easier for students to participate in the learning experience, regardless of their location or access to technology, thus ensuring that all students have equal (opportunities) to learn.

Recommendation: (Regardless of the students’ location or access to technology, this method ensures students’ are granted equal opportunities to participate in the learning experience,)

2. Provide a summary of The Interactive Learning Resource’s strengths and weaknesses. Draw out specific examples from your peers’ work to justify your feedback.

Strength 

  • The interactive learning resource uses an effective combination of experiential learning and cooperative learning. 
  • The paper contains valuable details to inform the readers: defining experimental and cooperative learning in your learning design, and how it relates to growth mindset development. I appreciate how the paper states the beneficial components, and learning outcomes from each lesson.
  • Well-organized layout and lesson plans with headings and subheadings to ensure the paper flows smoothly, but clearly divides each section. This makes it easy for learners, instructors, and readers to navigate. 
  • I love the designated sections that explain the learning outcomes, specify the technology used, depict an activity breakdown, and clarify the lesson’s assessment method. 
  • The rubric under the Summative Assessment chart establishes clear standards, expectations, criteria, and scoring evaluation. Students can refer back to this rubric to stay on track with assignments. This always promotes the learners to remain in touch with self-reflection, make personal connections, and improve critical thinking. 
  • Great job with text citations! 

Weakness 

  • Rather than focusing so much on journaling, I think it would be beneficial to offer the learners a few options for expressing their understanding (multiple means of expression). For example: in addition to journaling, a video/ audio recording, song/ poem, or drawing that represents elements which they are grateful for. 
  • The paper reflects all the effort you put into the organization, the structure, and providing information about the growth mindset. My grammar/ spelling corrections could be wrong, but I think your paper would benefit from another proofreader. Sometimes getting a fresh set of eyes to review your writing can be useful, or reading everything out loud helps to notice potential errors.
  • I am a bit confused about the setting this lesson will take place in. The paper states “Then students return to the large class setting where they share those ideas from the breakout rooms with each other” so will this lesson occur at home, or in a classroom? If it does in the classroom, will the students be using headphones? Is there a set time, and how will you monitor students’ engagement through online/breakout rooms? I agree that students in high levels of education collaborate better with technology but just confused about when and where these activities take place. 

3. Provide general, specific, and practical recommendations to your peers on how to improve their Interactive Learning Resource.  

  • Great Interactive Learning Resource assignment! Your project provides learners with a very clear outline of each lesson to improve their growth mindset. Students in grades 10-12 tend to get distracted during unsupervised group activities. I would recommend having very strict expectations for the breakout rooms or finding a substitute activity. Providing more explicit instructions for each activity is always beneficial and reduces confusion about expected outcomes. For example, a visual demonstration performing each lesson, identifying time duration, and group size, would help learners grasp instructions better improving their engagement. 

Response to Sidney’s Blog Post 4

Thanks Sidney for your forth blog post! Technology is such an effective and useful tool, that I think will be a great approach to educate kids in kindergarten to grade 3 about racism within our digital book! I loved your idea for an art project activity as a way for students to express their understanding of the video. You chose a great kid friendly scene to demonstrate racism.

Blog post 4

  1. https://www.youtube.com/watch?v=PruRq94Klck
  • Caillou Stands Against Racism | Caillou Cartoon
  • A scenario, more entertaining and seems less educational than the other 2 videos but conveys a good message  
  1. https://www.youtube.com/watch?v=YrHIQIO_bdQ
  • Systemic Racism Explained
  • Good explanation outlining racism  
  1. https://www.youtube.com/watch?v=QNEKbVq_ou4
  • How to Talk to Kids About Race 
  • Talks about why informing children about race is so important, and suggest effective conversation approaches 

After exploring several youtube clips that represent kid-friendly explanations of racism, I decided on a 20-minute clip from Caillou Cartoon. My group plans to utilize technology learning for our Learning Design Blueprint and create a digital children’s book titled “Underneath the Umbrella”. We intend to educate students ranging from kindergarten to grade 2 on the importance of racism. To recognize Universal Design from the previous blog post, particularly the first pillar, multiple means of representation, which advises providing learners the option of visual, auditory, and kinesthetic activities to interact with the academic material. 

The Pressbooks media and student interaction template classifies Youtube videos in the category of learner-generated, implying the students are required to interpret and understand the clips’ meaning and purpose in relation to the course. Unlike other types of student interactions, YouTube videos are learner-material. Within our Blueprint lesson, we incorporate a portion of time for students to form small discussion groups, to share, elaborate, reflect, and express their thoughts and opinions of the lesson. Speaking and collaborating with peers helps students to improve or clarify any confusion the content addresses. In response to the video, an activity could be to answer the following questions in an audio/video recording, paper, or type, etc., 

  1. Describe racism 
  2. Attitudes about the issue
  3. Propose an accommodation to reduce racism 
  4. Provide an example of when you encountered racism
  5. What did you learn from the video?

These questions are designed to encourage the learners to analyze the author’s messages, make personal connections, and provide the instructor with a representation of the level of the student’s understanding of the material. 

A potential barrier to showing Caillou’s Cartoon as a form of education addressing a serious topic involves students not recognizing the valuable lesson. Combining informative entertaining videos with education is effective to keep students engaged, however, tends to convey less in-depth and direct descriptions. To reduce this potential barrier, I followed up the Caillou Cartoon with 2 alternative videos that directly outline and inform students about racism.

Responses to Yizhou Zhang Blog #3

Hi Yizhou Zhang for your blog post! I love your point on the importance of offering multiple learning pathways. I agree, regardless of a student’s disabilities instructors should always prioritize catering to all learning styles and preferred accommodations. Your example using economics was a great analogy and outlook. Overall my perspectives align with yours, and your solutions to the potential barriers are great!

Inclusive Design

The vision of my group’s Learning Design Blueprint is to create an innovative, interactive digital children’s book that addresses the topic of racism, with a target audience of learners between the ages of 4 and 7. According to Meyer, Anne, et al. (2014), “Digital media is far more malleable than print options,” and is an effective tool that accommodates all our participants’ needs. The Universal Design for Learning (UDL) outlines three categories of barriers, followed by suggestions for preparing and accommodating each participant. The first UDL pillar is “multiple means of representation” (Meyer, Anne, et al. 2014), which indicates learners are provided with a visual, auditory, and kinesthetic pathway option throughout the storybook. Our virtual book provides learners with three pathway options to interact with the learning material to provide multiple means of representation. To assist the auditory learners from this pillar, we implemented an audio version into our slides. Similarly, visual learners are provided with multiple video resources, on top of offering various interactive hands-on activities, group discussions, and lessons for those who prefer kinesthetic education.

The second UDL pillar, “multiple means of action or expression” promotes learners to demonstrate or communicate new insights, knowledge, skills, and abilities in different manners. With the help of technology in classroom settings, educators can conduct flexible lessons, adjust assignments, and allow students to be in control and learn self-efficiently. By instructors providing learners with multiple means of actions or expressions such as visual, oral, hands-on, or written academic pedology, students can determine the most suitable form of displaying expertise. Educators recognizing and accommodating learners’ needs resolves potential barriers and promote successful academic lessons. The formative assessment establishes communication between instructors and students regarding the most suitable and effective learning design for each individual and assesses whether any adjustments are required. To demonstrate this, we included a small group discussion approach, similar to progress resorts to evaluate students’ comprehension of the material presented. Our assessment is designed for instructors to observe students’ comprehension of the information presented. The evaluation indicates how accurately the learners are processing and retaining the material, to distinguish if any adjustments are necessary.

The final UDL pillar is multiple means of engagement underpins our program’s framework, as we provide learners with a variety of pathway options to fit all learning experiences. We plan to display the material in several different interactive methods, to encourage self-efficiency from each learner and to establish their preferred method of engagement. UDL conveys high expectations and expects learners to work hard, which the closing portion of our virtual book reflects. Following the virtual activity, we requisition children to express their sentiments and key takeaways from the material, to challenge and encourage self-efficiency and learning potential.

In conclusion, our Learning Design Blueprint incorporates and follows the UDL framework’s principles, to reduce potential barriers and create an interactive, inclusive, and innovative learning environment that is universally accessible.

Right to Education – Inclusive Education, retrieved from: https://www.inclusiveeducation.ca/learn/right-to-education/

Meyer, Anne, et al. Universal Design for Learning: Theory and Practice. CAST Professional Publishing, an Imprint of CAST, Inc., 2014, UDL Theory Practice, retrieved from: udltheorypractice.cast.org/

Response to Yizhou Zhang Blog Post #2

Hi Jason, great blog post #2 discussing the direct instruction approach. Your post was very informative, and improved my understanding of this learning method. It was interesting comparing the differences from the instructional approach I covered, open pedagogy. Notably, the involvement, structure, and engagement from educational professionals was the main difference I recognized of these approaches. I believe the direct instruction approach would be a beneficial teaching strategy for me, and learners that value detailed instructions/ feedback. I agree, students between kindergarten and grade 12 tend to require more in-depth teaching, therefore the direct instructions generally are a reliable strategy independently or combined with an alternative approach.

https://yizhouzhang.opened.ca/

Learning Design: Open Pedagogies

Defining open pedagogies was difficult, considering throughout previous decades the meaning and purpose of the term continuously changes. Wiley and Hilton’s (2018) article provides a variety of definitions such as ““open” pedagogies with the former tending to be more focused on didactic discussion and the latter being connected with leading less formal discussions and students co-creating the context of the class. Mai (1978) discusses open pedagogy in the context of creating an “informal classroom where children might be trusted to learn by exploring according to their own interests, instead of being bored, demeaned, and alienated” (p. 231). Dufeu (1992) argues that open pedagogy is a philosophy in which the content of the course, as well as its progression, is determined by the needs and preferences of participants. Daniel (2004) refers to open pedagogy as one “that treats the student as an intellectual equal” (p.9)” (p.134). Wiley and Hilton (2018) state open pedagogy is strongly associated with the term, open educational resources. Importantly, the significance for the “open” signals the copyright license permits public access to their 5Rs activity – retain, reuse, revise, remix, and redistribute (Clinton-Lisell, 2021). David Jeong from Learning Pod 1, wrote his Blog Post #2 on open pedagogies as well, and his comment regarding the advantages of having the open feature promotes a movement of diversity and empowerment among learners internationally. Unlike traditional notions of education, open pedagogy implements digital technologies as tools for course material (Clinton-Lisell, 2021). This online learning approach promotes an active, collaborative, and flexible learning experience. Importantly, a significant advantage of open pedagogy is how teachers develop and submit free resources for textbook alternatives, which reduces financial costs and student loans, making education more accessible globally (Clinton-Lisell, 2021).  

  In relation to my group’s Learning Design Blueprint, we determined this method would not be the most effective form of evaluation. Our focus is teaching children in grades K- grade 3 about racism and monitoring their takeaways and growth mindset during each exercise. An academic resource claims “evaluating the impacts of open pedagogy on student learning, student engagement, and other metrics of interest is essentially impossible,” which is crucial information for our project, and confirms this approach does not align with our vision (Wiley & Hilton, 2018).

Clinton-Lisell, Virginia. “Open Pedagogy: A Systematic Review of Empirical Findings.” Journal of Learning for Development 8.2 (2021): 255-268.

DuFeu, B. (1992, January). Pour une pedagogie ouverte (For an Open Pedagogy). Francais dans le Monde, 246, 39-45.

Daniel, J. (2004). From the triangle to the pentagon: Open universities in the 21st century. Commonwealth of Learning, 2-9. Retrieved from http://hdl.handle.net/11599/1446

Wiley, David, and John Levi Hilton Iii. “Defining OER-enabled pedagogy.” The International Review of Research in Open and Distributed Learning 19.4 (2018).

Jeong David from Learning Pod 1. Blog Post #2: Learning Design. (2023) 

Mai, R. P. (1978). Open education: From ideology to orthodoxy. Peabody Journal of Education, 55(3), 231-237. doi:10.1080/01619567809538192

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